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GO FISHING!
For this fishing trip, you won't even need to buy a license!
See the Gone
Fishing game for an alternate version with fish templates that have points
on them
READY:
 | gift wrap cardboard tube, long stick or piece of wood (I prefer the gift wrap tube
as there's less opportunity for the kids to hurt each other) |
 | string |
 | paper clips |
 | magnets (strong fridge magnets work ok!) |
 | paper fish |
SET:
 | Make your fishing rod (you only need one for the game, but you can make more if you
like)
 | Tie a string 2 to 3 ft long to the cardboard tube. |
 | Attach 2 or 3 fridge magnets to the other end of the string
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 | Make your paper fish
 | you'll need enough for everyone at the party |
 | Attach 1 or 2 paperclips to the mouth of the fish. |
 | Test the # of magnets on the fishing rod and # of paperclips on the fish prior to the
party to make sure you can easily catch the fish
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 | Set up your fishing station
 | we do our fishing over the back of the couch (pretending the couch is the boat) and just
scatter the fish on the carpet. |
 | You could do it outside with the fish on the grass or driveway (use a large cardboard
box as a boat for a bit of extra fun or fish off the deck) |
 | If you want, you can make your fish out of styrofoam and actually put them in a bucket
of water! |
 | Whatever you choose, make sure the fishing rod string is the right length for your
fishing station. |
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GO FISH:
There are a few variations of the game that you can play.
- FISH FOR PRIZES:
 | This is like the carnival game. |
 | Write a number on each fish and on a piece of paper, match each number with a small
prize. |
 | Make sure contestants are old enough that they don't start fighting/crying over the
prizes (can you tell I have a 2 year old *sigh*)
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FISHING RELAY:
 | Split your fishermen into teams (ex: red team and blue team). |
 | Make your fish red and blue. |
 | Let each person catch one fish.
 | If they catch their colour, they keep it. |
 | If they catch the other colour, they throw it back. |
 | Pass the rod onto the next team member (you can put the teams away from the fishing area
so they have to run too) |
 | Keep doing this until one team (the winners) have caught all their fish.
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FISHING FOR POINTS (good for teaching math!):
 | Write a number on each fish (the numbers should be single digits for young kids and
double digits for older kids)... you can set up a pond with separate fishing areas for
young and old if you have a group with varying ages/skill levels. |
 | Let contestants catch 2 fish each |
 | Make the contestants ADD their fish (if you're fishing from two fishing holes, multiply
the single digit scores by 10 before comparing them to the double digit scores). |
 | Highest point with correct math wins! |
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